

I am a Senior 3D Artist specializing in Lighting, Lookdev, and Modeling, with experience across VFX, advertising, and real-time projects. My background as a generalist shaped me into a fast learner who adapts quickly and consistently delivers high-quality work under tight deadlines.
I’ve worked across different production environments—from small Brazilian studios to major advertising and film companies, and later on international teams in Canada. These experiences gave me a strong artistic eye, solid technical understanding, and the ability to collaborate effectively in fast-paced, high-pressure pipelines.
Now based in Europe, I’m open to opportunities across the region and beyond, contributing my experience to projects that demand strong visuals, problem-solving, and reliable execution.
ABOUT ME
EXPERIENCE
EDUCATION
SOFTWARE SKILLS
Nu Boyana Portugal (2024-Present)
Lead Lighting Artist
• Led the lighting department for a feature film production.
• Responsible for maintaining lighting quality and visual consistency across shots and sequences.
• Collaborated with artists and technical teams to solve creative and production challenges, supporting both workflow and pipeline development.
Senior 3D Artist
• Lighting, lookdev and modeling for film/animation
• Worked in a very small, agile team, taking responsibility for a wide range of 3D tasks.
• Solved technical and artistic challenges across departments, supporting both the workflow and pipeline.
FOLKS VFX Toronto (2022-2024)
• Created production-ready assets for film and episodic.
• Handled modeling, texturing, and lookdev for hero and mid-level assets.
• Performed scan cleanup and contributed to lighting work when needed.
MRX Toronto
Key Asset Artist (2021-2022)
• Created production-ready assets for film and episodic.
• Modeling, texturing, lookdev and scan cleaning for hero and mid-level assets.
Key Lighting Artist (2020-2021)
• Created full lighting setups from scratch, matching on-set lighting direction for film/episodic.
• Took existing light rigs and ensured they matched correctly across multiple shots.
Mill Film Montreal (2019)
• Executed 3D lighting for film sequences, adjusting existing light rigs to achieve the desired cinematic look.
• Created light rigging setups when required, ensuring consistency and visual quality across scenes.
O2 Filmes (2014 - 2019)
• Lighting, texturing, and lookdev for advertising and film.
• Maintained artistic and technical quality while collaborating in a fast-paced small team
Check Linkedin for the complete experience list
Technical Degree in Computer Graphics
Alpha Channel - Brazil(2010)
Higher Education Diploma in Graphic Design
Universidade Paulista - Brazil (2008 – 2009)
• Maya
• Blender
• Houdini
• Zbrush
• Nuke
• Unreal Engine
• Substance Painter
Senior 3D Artist
-Lighting
-LookDev
-Modeling
Braga - Portugal
+351 935-380-110
lucas_papini@outlook.com
Nationality - Brazilian/Italian
Language -English/Portuguese